#1 Jan-6 Version T10


This is hopefully the first of many devlogs regarding the development of Over-Comet. I trust we can all agree that the holidays are always a bit of an hectic time, thus development has suffered a bit but nonetheless Version T10 as some interesting changes.

The change I think I personally prefer is that we actually have a main character who look like he belongs in space or at least some sci-fi universe, which sells the idea more then our little camper buddy (Rip little camper).

But the biggest change is regarding exploration, in version T9, all planets and asteroids were just a plane with 2-3 rocks on them. Version T10 now features some form of world generation, mind you it’s still quite brute but it’s a first step. The idea is that eventually different type of celestial bodies will have different resources they can generate and different way to generate their terrain too.

Changes :

  • Addition of a color picker, to select walls and floor colors more easily
  • New main character sprite
  • Asteroid Generation Version 1
    • Asteroids and planets are randomly generated
    • Save the state of each of them individually
  • New plant : Lilight, grows on planets and be grown in ship
  • Creation of a new landing pod
  • Different plants have different needs to grow
  • Small prompt to show an item as been crafted

New Items:

  • Lilight Cap (Resource)
  • Lilight Spores (Seed)
  • Bistro Table (Furniture)

Fixes :

  • Space station shouldn’t crash on asteroids anymore
  • Plants don’t grow if a day passes and they weren’t tended to
  • Reduced amount of resources gained from rocks

What’s coming, Version T11 :

I think the main goals for the next version is to create at least another planet type, in a way that we have planet A with certain resources and planet B with it’s own set of resources.

As well as the addition of the first mini-game, the idea is that instead of just clicking on “Gather” to mine a rock, you’ll have a , mind you very small, task to do.

If time allows it, i also want to start expanding the crafting system to more then just a list you click trough.

Version T11 will be released on the 13th of January

Files

Over-Comet-Client-T10-Windows.zip 14 MB
Jan 06, 2022
Over-Comet-Client-T10-Linux.zip 15 MB
Jan 06, 2022
Over-Comet-Client-T10-RaspberryPi.zip 12 MB
Jan 06, 2022

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